Xamarin.Form Shell

Update an Existing Xamarin.Forms App to use Shell

If you have an existing Xamarin.Forms app that was not built with Xamarin.Forms Shell, this article is here to help highlight the changes needed to update your app to use Shell. What is Shell? The release of Xamarin.Forms 4.0 brought with it the official arrival of Xamarin.Forms Shell. Xamarin.Forms Shell aims to simplify and improve…

Using FontAwesome 5 in Xamarin Forms

There are several examples of using custom fonts in your Xamarin floating around the internet.  But like time, technology marches on and some recent changes have made it a bit more difficult so I thought I’d take a few minutes to show you how to integrate the latest FontAwesome fonts into Xamarin Forms 2.5. FontAwesome…

Getting Started with VS App Center

There is no doubt that Microsoft’s VS App Center is an incredible resource for mobile application programmers.  The problem is that it seems hard to get started.  The good news is that once you get started, it turns out to be wicked easy! For this blog post, I’m going to assume that you are already…

Xamarin Cross Platform Development Webinar

In this webinar you will learn Xamarin cross platform mobile development for building apps including IOS, Android and Windows Devices. The webinar includes an interactive and coding presentation, the mobile landscape and development options, the Xamarin development platform, and Xamarin application architectural options. Watch Webinar Now

Xamarin: From Zero to Certified

I have been interested in mobile development for several years now. I have dipped my toes into the waters of mobile development here and there. Recently, I have completed my Xamarin certification exam; so now I am legit. I would just like to highlight a bit of that journey. In the Beginning My interest for mobile…

Xamarin Forms for Windows Developers: Tips, Tricks and Lessons Learned, Part 1

The Confession Okay, right off the bat, I’m going to admit I’m a Microsoft “bigot” or in less unfriendly terms, a Microsoft “super-enthusiast” with severe “Microsoft is actually better at everything” leanings. I’ve spent most of the last 30 years writing Microsoft-based solutions with Microsoft tools and technologies for clients who are Microsoft “shops.” Still,…

Xamarin Mobile Development: Building Cross-Platform Apps for IOS, Android & Windows Devices

Xamarin Mobile Development Wintellect held a live hand’s-on webinar on Xamarin mobile development for building cross-platform apps including IOS, Android and Windows Devices. The agenda included an interactive and coding presentation from Jason Bell, including the mobile landscape and development options, the Xamarin development platform, Xamarin application architectural options and building shared application components. The event…

Free Xamarin Training for Your New Year’s Weekend

New Year’s Eve weekend is a time to party, but for the geeks among us, it may also be a good opportunity to curl up with some dev training videos. Enter Microsoft/Xamarin with their on-demand recordings of Xamarin Dev Days sessions. The mobile development training event takes place periodically in cities around the world, and…

Why can’t I use the “dynamic” C# keyword in Xamarin.iOS?

Occasionally I see this question pop up in various forms; usually an app developer has written some fairly clever code that relies on the dynamic keyword in C#. Their code runs swimmingly on every other platform—and it also compiles just fine for iOS. But when they run the app on a physical iPhone or iPad…

Using XAML in F# Xamarin Forms – A Screencast

Now that we’ve seen the awesome new stuff in Xamarin Studio for F# let’s go a bit further and actually use some of those improvements to our advantage. However, instead of just a regular blog post, I thought it’d be worthwhile to do a screencast for y’all. You can view the demo code directly on…

F# Improvements in Xamarin Studio

With the (almost) stable release of Xamarin Studio 6 comes a ton of great new improvements. I absolutely love the new dark theme! However, some huge improvements were made to the IDE for F# support, as well. Improvements that I feel may have gone without much notice. So I wanted to help get those improvements…