FxCop 1.32 is out and is looking good. They have two versions, one for .NET 1.1 and one for .NET 2.0.  I’m happy that the 2.0 aware version is out because the one that’s in Visual Studio .NET 2005 Beta 2 isn’t working so well.  Now my .NET 2.0 code is all happy and warm knowing there’s an FxCop on the case.

Of course, I updated my FxCop rules to work with the latest release.  Grab them here.  There were no big changes in the SDK architecture other than a small namespace change of Microsoft.Tools.FxCop.SDK to Microsoft.FxCop.SDK.  I also included both Visual Studio .NET 2003 and Visual Studio .NET 2005 Beta 2 projects so they work on anything you may have.  Enjoy!