Years ago, it was a curiosity about (and passion for) computer graphics that got me into the computer business. I bought a Commodore 64 (remember those?) and set out to write a flight simulator. Much to my chagrin, I found that Commodore BASIC had no graphics commands, so before I could write a flight simulator, I had to learn about drawing algorithms (thank goodness for Bresenham). Then, because BASIC was so slow, I had to learn 6502/6510 assembly language. One thing led to another and ultimately deposited me in Microsoft-land.
I never did finish that flight simulator, but my favorite software product of all time is the Microsoft Flight Simulator. I bought an early version when it was manufactured by a company named SubLOGIC and have owned virtually every version since. You can read about the history of Flight Simulator on the simFlight Web site.
The reason I’m bothering you with this, however, is to call your attention to an interview with the Microsoft Flight Simulator team posted on Channel 9. I’m pretty sure it’s Robert Scoble conducting the interview; he’s an old friend of mine and I’d know his laugh anywhere. If you’re a Flight Simulator fan, you’ll love this behind-the-scenes look at the team and all the juicy little details that come out in the interview.